Thursday, November 29, 2012

Returning The Chopped Ball




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The chop is actually the bread-and-butter of the DEFENSIVE player. Chopping the ball means giving it some amount of BACKSPIN while playing it. The severity of the chop depends on the degree of backspin given to the ball. As mentioned earlier, chopping is a defensive action and meant to slow down the game. Any table tennis player would need to learn how to return the chopped ball because of the inherent DANGER of the backspin. Understanding how to return the chopped ball gives you the upper hand and provides the opportunity to DOMINATE the game.

The standard way, especially for newbies, of returning the chop is chopping it back. This leads to a rally consisting of chops and counter chops. Kind of boring - isn't it? The player sloppy enough to return the ball without proper backspin is likely to lose the point. This is because a low quality return chop would most likely invite a severe flick shot or even KILL.

However, the object of this discussion is not to return the chopped ball by chopping it back, unless the chop is of extremely good quality or the player in question has limited skills. Also, we are not going to discuss here how to return the deep chop, which is a different customer altogether. One of the best ways to return the chopped ball is by FLICKING it. The flick shot has been discussed in an earlier post, so please take time to read it when you want. Most defensive players are AFRAID of the flick. They know that if their chops are getting flicked, it is only a matter of time before they lose the game. But remember that the flick shot is only executed when the ball is coming at a low trajectory. The tricky part of playing the flick shot is correctly judging the backspin on the ball. It is better to avoid the flick if the ball is HEAVILY loaded with backspin.

Another way to return the chopped ball is playing the classic TOPSPIN. However, do this only when the chop is of MEDIUM quality. Give the ball a nice and FIRM rolling action when you play the topspin shot. After all, you want to NEUTRALIZE the backspin on the ball. The failure to do so will likely send the ball flying into the net and you will lose the point. Be very careful to adjust the character of the chop before thinking about topspin.

One of the MOST effective ways to take ADVANTAGE of a chopper is placing the ball while playing the flick or topspin. The flick or topspin combined with ball placement is enough to freak out a defensive player. Doing this a few times will most probably win you the game itself. The reason is you will be changing the very character of the game that your opponent finds COMFORTABLE.

Try flicking the chopped ball to different parts of the table which lie relatively EXPOSED. This will force your opponent to come racing to return the ball. His return stroke might lack the same quality if he has to rush in to play the ball. Even try to aim the flick or topspin right at your opponent's body! These are all tactics with ball placement to UPSET your opponent's equilibrium. If your opponent has moved somewhat away from the table, try the drop shot. If he comes rushing in and does a lame-duck scoop, go for the kill. You will most likely win the point.

If your opponent is a particularly good chopper, and tries to pin you down to chop rallies, you can try a slightly different tactic. Go for the SOFT flick, as opposed to the REGULAR flick. This means opening the face of the bat and tapping the ball LIGHTLY, in an experimental way. Most of the time, this will UNSETTLE a defensive player. He might make mistakes by way of low quality returns, which you can then take advantage of.

Facing the chopped ball really opens up your potential skills as a table tennis player. While it is perfectly acceptable to return quality chopped ball with a counter chop, the higher levels of the game DEMAND that you negotiate the chop with something BETTER. Getting rid of the FEAR when handling backspin is the first and most important step to playing your natural OFFENSIVE game.